約 6,080,282 件
https://w.atwiki.jp/dow2jpmodwiki/pages/22.html
60593Dolby Surround 60594SRS Circle Surround 605955.1 Discrete 605966.1 Discrete 605977.1 Discrete 605988.1 Discrete 60650800x600 16 bit 606511024x768 16 bit 60700Off 60701Low 60702High 60720On 60721Off 60740Low 60741Medium 60742High 60743Ultra 60760Basic 60761Simple 60762Complex 60763Vista 60835Are you sure you want to quit the game? 6094101 6094202 6094303 6094404 6094505 6094606 6094707 6094808 6094909 61121%1DATE% %2TIME% 68500Battle Simulator 68501Civilization 68502Unit 68503Unit 68504Selected Unit 68505Start Simulation 68506Add All 68507Iterations 68508Markers 68509Selected Markers 68510Cancel 68511Add All 68512Use Normal Cover 68513Civilization 68514Selected Unit 68515Batch Run 68516Add To Batch 68517Cover 69779Territory Resource Info 69780DROP 69792Hold 69794Unit Name 70000OBJECTIVES 70002DONE 70003OBJECTIVES 70759+40 71002Range 71003Game Paused 71004Destroy unit or structure? 71005Continue 71006MENU 71007The End 71500Accept 71501Cancel 71750Close 73001EXIT 73251Not enough Power. You need 35. Capture more resource points. 73268Unit Name 73270Player Name 124901Gives 60 Requisition 124951Gives Power 146709%1Player% Dropped! 146710Player Dropped 146711%1Player% is no longer in the match. 146712%1Player% Killed 146713Player Killed 146714%1Player% has been Killed 146715%1Player% Cheated! 146716Player Cheated 146717%1Player% has activated a cheat 146718Unit under attack! 146719%1Player% is being attacked. 146720%1Player% under attack! 146721Your teammate is under attack! 146722Your teammate %1Player% is being Attacked 146723Teammate under Attack 146724Teammate under Attack 146725%1Player% migrated hosts? 146726What does this mean? 146727Host Migrated 146729%1upgrade% Completed 146730Upgrade Completed 146731%1Upgrade% Completed, press space bar to focus on the Upgrade 146743%1Ability% Executed 146744%1Ability% has been Activated 146746%1Point% is being Captured 146747The Enemy is Capturing your %1Point% 146749%1Point% being Captured 150551Generate more Power by Securing this Point 150801Generate more Power by Securing this Point 150851Generate more Power by Securing this Point 239205Power Point 250330We need to capture those strategic points. We need fuel and power. 409576Power 490001Press SPACE to start 500251Map size 500253Option_0 500254Option_1 500255Victory Ticker 500256Win Condition 500276LAN GAME SETUP 500277Join Game 500294Back 500295Host Game 500296PLAYER LIST 500301Game Name 500302Map Name 500303Players 500304Max Players 500305Game Name 500306Map Name 500307Players 500308Max Players 500309Ping 500310Refresh 500311GAME INFO 501500New Game 501501Name 501502Password 501750New Game 501751Name 501752Password 501753Back 501754Create Game 501755Create new game 501756Return to multiplayer lobby 502000Choose Map 502001BACK 502002NEXT 502250CHOOSE MAP 502251Back 502252Next 502253Send 502254Send message 502255Go to the next screen 502256Back to previous screen 502257Mission Name 502258Players 502259Map size 502260Map Info 502261CHAT 502500CANCEL 502750Cancel 503250MAP INFO 503251SET UP 503253Send message to Team 503254Send message to everyone 503255Select player mode 503256Select your side 503257Kick player 503258Click if you ready to play 503259Reset default game options 503260Options 503261Maps 503283KICK 503284Ready 503285Back 503286Start 503287Mission Name 503288Players 503289Map size 503290Option 503291Option 503292Option 503293Option 503294Option 503295Option 503296Condition 503297WIN 503298Condition 503299WIN 503300Condition 503301WIN 503302Condition 503303WIN 503304Condition 503305WIN 503306Default 503307Victory Conditions 503308Team 503309All 503310IP 503311PLAYER LIST 503312CHAT 503500New Game 503501Name 503502Password 503503BACK 503504CREATE GAME 503750Join IP game 503751IP Address 503752. 503753. 503754. 503755Port 503756Join 503758Back 504001Name 504002Password 504003Back 504004Login 504005Create Account 504006Reset Password 504007Remember Password 504505Back 504506OK 504750BACK 505000Back 505001Email 505002Relic Online Account Creation 505003Name 505004Password 505005Product Key 505006Secret Question 505007Answer 505008Create Account 505009Re-type Password 505010Paste Key 505250Delete Profile 505251Change Password 505252Edit Account Details 505256Select Profile 505257Back 505258Relic Online Profile Selection 505259Create New Profile 505500btn_FE_sm 505501Send 505502btn_FE_med_18pt 505503lb_Names 505504lb_Titles 505751Create 505752Back 505753Relic Online Profile Create 505754New profile name 506002Friends 506003Show the list of pending friend request 506004Show ignored player list 506005Send 506006CHANNEL 506007ONLINE LOBBY 506008Contacts 506009In Channel 506019Ignored 506020Pending 506250Skirmish 506251Multiplayer 506252Option 506253Quit 506258Campaign 506500UNIGNORE 506501BACK 506502Relic Online Ignore List 506503Blacklist 506504Friends 506505Relic Online Friend List 506506REMOVE FRIEND 506507ACCEPT 506508DECLINE 506509Pending Requests 506762Chat Lobby. 506763Set up your game options and online options. 506764Stats, ladder, player profile. 506765Log Off Online Lobby. 506766Title of Current Channel 506767Title of Game Status 507000Auto Match 507001Max Players 507002Map size 507004Option_0 507005Option_1 507006Victory Ticker 507007Win Condition 507010Join Game 507011Host Game 507019Select automatic game matching 507021ONLINE LOBBY 507041PLAYER LIST 507042Game Name 507043Map Name 507044Players 507045Max Players 507046Game Name 507047Map Name 507048Players 507049Max Players 507050Ping 507051Refresh 507052GAME INFO 507250Play now! 507251WHAT S NEW 507252NEWS ARCHIVES 507253ONLINE STATS 507254ONLINE LOBBY 507255NEWS Under Construction 507256Report Bug 507500ONLINE LOBBY 507501STATS Under Construction 507502No matches found with that search criteria. 507503Rank/Name 507504Viewing None 507505Sorting by Wins 507507Wins 507508Losses 507509Streak 507510Please Wait… 507511Search 507512Lv 4 507750Player Entry/Exit into Channel Alert 507751OPTIONS Under Construction 507752ONLINE OPTIONS 507753GAME OPTIONS 507754ONLINE LOBBY 507755Receive System Messages in Game 507756SYSTEM MESSAGES 507757Track Friends into Game Lobbies 507758Track Friends in Games 507759Track Friends into Channels 507760TRACKING FRIENDS 508000Start 508001Back 508002KICK 508003Ready 508004WIN CONDITION 508005Suggested Players 508006Map size 508007Team1 ALLIES 5080091. 508010Lv4 508012WWWWWWWWWWWWWWWW 508014Ticker Point Win 508015Victory Point Win 508023Ready 508024Ready 508025KICK 508026Team 508027All 508030CHAT 508031Lv4 5080321. 508033Ready 508035WWWWWWWWWWWWWWWW 508250Player Name 508251Wins 508252Super hero 508253Streak 508254Dismiss 50825542 5082560% 508257Win % 5082580 508259Losses 5082600% 508261Rank 5082620 508263Go to Stats Tab 508264Games Played 508265Drops 508266Percentile 5082670 508268Lv 01 508269Total 508270Allied 5082710% 5082720 50827342 508274Super hero 5082750 5082760 5082770% 508278Lv 01 50827942 5082800 5082810 5082820% 5082841v1 5082851v1 508500Start 508501Back 508502Open Observer Slots 508503Record Game 508504Suggested Players 508505Map size 508507Team 508508All 508509CHAT 508510Ready 508511Ready 508512KICK 508513WWWWWWWWWWWWWWWW 508514WWWWWWWWWWWWWWWW 508515Lv4 5085161. 508517Team2 AXIS 508518Ready 508519Ready 508520KICK 508521WWWWWWWWWWWWWWWW 508522WWWWWWWWWWWWWWWW 508523Lv4 5085241. 508526IP 508527Max players 508528Timer 508529Win Condition 508750Join Game 508751Host Game 508752Game Name 508753Map Name 508754Players 508755Max Players 508756Game Name 508757Map Name 508758Players 508759Max Players 508760Ping 508761Refresh 508762GAME INFO 508767Auto Match 508787PLAYER LIST 508788Open Observer Slots 508789Record Game 508790Suggested Players 508791Map size 509000Download Patch 509001Cancel 509002Auto Match 509003PLAYER LIST 509008Game Name 509009Map Name 509010Players 509011Max Player 509012Ping 509013Reset 509014GAME LIST 509020IP 509021Max player 509022Map size 509024Win Condition 509025Timer 509250MATCHMAKING… 509253Race 509254Status 509255Back 509256Start 509258Match Type 509259ONLINE LOBBY 509500Change Password 509501Back 509503Current password 509504New Password 509505Re-type new password 509750Max Players 509751Map size 509753Option_0 509754Option_1 509755Victory Ticker 509756Win Condition 509764Back to Game lobby 509765Friend 509766Rank 509767Win Condition 509768Victory Ticker 509769Starting Location 509770Starting Resources 509771Map Name 509772Send message to everyone 509777ONLINE LOBBY 509778Start 509779Back 509784Team 509785All 509786CHAT 509787Ready 509789KICK 509797Ready 509798Nobody 509799Lv 4 5098011. 510000Start 510001Back 510002Max Players 510003Map size 510005LAN GAME SETUP 510006Option_1 510007Win Condition 510008Team 510009All 510010CHAT 510011Ready 510012Option_0 510013KICK 510015Victory Ticker 510021Ready 510022KICK 510028The slot on the map this player will start at 510029Map Name 510030Win Condition 510031Victory Ticker 510032Starting Location 510033Starting Resources 510034Back to LAN lobby 510250Game Over 510251OK 510500Change Password 510501Back 510503Current password 510504New Password 510505Re-type new password 510750Submit 510751Back 510752Reset Password 510753Product Key 510754Paste Key 511000Back 511001Suggested Players 511002Email 511003Secret Question 511004Answer 511005Update Details 511250Confirm Change 511251Back 511252Confirm Account Details Change 511253Please enter you password to confirm the changes to your account 511500LAN 511501ONLINE 511502BACK 511503DIRECT HOST 511504DIRECT JOIN 511750Submit 511751Back 511752Reset Password 511754Your question 511755??? 512000New Game 512001Name 512002Password 512003Back 512004Create Game 512005Create new game 512006Return to multiplayer lobby 512256Cancel 512500The game you are trying to enter is protected by a password. Please enter the password for this game. 512501Password 512502Accept Password 512503Cancel 513000Dismiss 513001Don t show these messages anymore 513500Accept 513501Decline 513502Decide Later 513503Friend Request 550001Connecting 550002Connecting to the game… 550003Could not connect to all players in the game. 550004Disconnected from the game. 550005You have been disconnected from the game. Press OK to choose another game. 550006Invalid number of Players 550007You have chosen a map that can handle fewer players than are currently in the game, choose a map with %1PLAYERS% or more. 550008Error Starting Game 550009There was an error starting the LAN game, check all settings and the game version, then try again. 550010Incompatible game version 550011You have tried to join a game that is not compatible with the version you are running. Check that you have the same build, and the same command line arguments. 550012Disconnecting 550013Shutting down the game… 550014Host Changed 550015The host has left, and you have become the new host. 550016Joining IP game 550017Please wait, joining the direct IP game. 550018Join Failed 550019An error occurred while trying to join the direct IP game. 550020Hosting Network Error 550021An error occurred while trying to host a game. Restart the game and try again. 550022No win conditions are set. Please set at least one win condition before continuing. 550023The scenario you selected is invalid. Please select a valid scenario. 550024There aren t enough teams to start a game. 550025One of the players has not selected a race. Please ensure all players have selected a proper race to play. 550026This game requires a remote player to start. 550027Quit the game. 550028Are you sure you want to quit? 550029Looking up player statistics… 550030Failed to look up player statistics. 550031Patch Required 550032A patch is required to play online, the download is %1NUMMB%MB. Do you wish to download now? 550033Patch Download Failed 550034The patch download has failed, returning to the Main Menu. Please try again later. 550035Patch Download Failed To Start 550036The patch download has failed to start, returning to the Main Menu. 550037Patch Download Completed 550038The patch has downloaded successfully. Press OK to quit the game and automatically apply the patch. 550039Cancel Patch Download? 550041You cannot start the game with unfilled slots. Close any currently open slots and try again. 550042Game Name Inappropriate 550043The game name you have entered is inappropriate for a multiplayer game. 550044Network Error 550045An error has occurred with the network system 550046Notice 550047You do not have enough disk space on your hard disk to download the patch. Please free up some disk space and try again. 550050Game is full 550051You have been banned from this game 550052You have been kicked from this game 550053You have timed out 550060%1PLAYER% has left the game 550061%1PLAYER% has been kicked from the game 550062%1PLAYER% has left (timeout) 550063Wrong password provided. 550100This match no longer exists 550101The host did not respond to the connect request 550102Connection to the host timed out 550103Unable to contact the online server 550104A NAT negotiation failure occurred. Unable to connect 550105Wrong password provided 550106The host s devmode setting is different from yours. 550107The host of the game is using a different mod than you 550108Wrong version. The host of the game is using a different mod version than you. Please ensure you have the latest version by restarting Steam in online mode. 550109Wrong version. The host of the game is using a different application version than you. Please ensure you have the latest version by restarting Steam in online mode. 550110The host of the game is using a different mod than you 550111Wrong version. The host of the game is using a different mod dll version than you 550112Unable to connect. The host version differs from your current data or you are trying to join a game mode or mod that you don t have installed. Please ensure you have the latest version by restarting Steam in online mode. 550113Game is full 550114The name you are trying to use is already in the game 550115The host of the game is ignoring you 550116The game is currently being started. 551000New Player Information 551030%1PROGRESS% / %2MAXSIZE% MB 551040Verifying %1PROGRESS% / %2MAXSIZE% MB 555001Human 555002Observer 555003Open this slot 555004Close this slot 555005Move to this slot 555006Request to swap slots with this player 555010Closed Slot 555011Open Slot - Click to move to this slot 555012AI Player 555013Can not change settings 555014You can not change game settings while the countdown is on! 555015Slot Swap Requested 555016%1player% has requested to trade slots with you, do you accept? 555017%1player% has accepted your request to swap slots. 555018%1player% has declined your request to swap slots. 555019%1player% is too busy to reply to your request to swap slots. 555020Set Ready 555021Set Not Ready 555022Start Game 555023Cancel Countdown (%1seconds%) 555024Start Now! 555025%1player% is ready and can t swap slots 555026Add Easy Computer 555027Add Normal Computer 555028Add Hard Computer 555029Add Expert Computer 555030Countdown cancelled… 555031The game will start in %1seconds% seconds! 555032The Countdown was stopped because %1player% left the game! 555033%1host_player% is starting the game! 555035Easy Computer Player 555036Normal Computer Player 555037Hard Computer Player 555038Expert Computer Player 555040%1Player% accepted your invitation to the game. 555041%1Player% declined your invitation to the game. 555042%1Player% is in a game and can not accept your invitation 555043%1Player% is busy and can not accept your invitation. 555044%1Player% is offline. The invitation has been cancelled. 555045Your invitation to %1Player% has been cancelled. 555046Computer %1NUMBER% 555047Invitation to %1Player% has timed out or been cancelled. 555048Invitation from %1Player% has timed out or been cancelled. 555049Connecting 555050Attempting to join %1Player% s game… 555051Failed to join %1Player% s game. 555052%1Player% accepted your request to join their game. 555053%1Player% declined your request to join their game. 555054%1Player% is in a game and can not accept your request. 555055%1Player% is busy and can not accept your request. 555056%1Player% is offline. The request has been cancelled. 555057Your request to %1Player% has timed out or been cancelled. 555059The request from %1Player% has timed out or been cancelled. 555060An automatch invitation from %1Player% was rejected. 555061A match invitation from %1Player% was rejected. 555062Cannot invite player 555063%1Player% is already in the team. 555101Free For All 555102Automatic 555103Race Based 555105Map changed to %1MAPNAME% 555106%1OPTION% changed to %2OPTIONVALUE% 555107Win condition changed to %1WINCONDITION% 555108Map changed to an unknown map 555150NEWS 555151CHAT 555152OPTIONS 555153PLAY 555154HOST GAME 555155GAME - SETUP 555156JOIN GAME 555157GAME - READY 555158LAUNCHING GAME 555159AUTOMATCH 555160SEARCHING… 555161LEADERBOARDS 555408Invalid Product Key 555409The product key you have entered is invalid. Please double check that you have properly entered the Product key, and contact customer support if you continue to have problems. 555453You are running a custom mod or have cheats enabled. Ranked matches will be disabled. 556000%1Player% 556001Whisper from %1Player% 556002%1Message% 556003%1Player% has joined the channel 556004%1Player% has left the channel 556005Your chat has been temporarily muted for spamming. 556006Whispered to %1Player% 556007%1Player% to team 556008Lv. %1level% 556009That command is not available in game 556100whisper 556101w 556102join 556103ignore 556104unignore 556105ignorelist 556106help 556107addfriend 556108removefriend 556110reply 556111r 556112invite 557000You must specify someone to chat with. 557001A message is required if you wish to whisper to someone. 557002You can t send a whisper to yourself. 557003Unable to find channel %1ChannelName% 557004You must specify a channel name to join. 557005The channel exists, but we failed to join it. Please try again. 557006The following players were not ignored (they are already being ignored, or you are unable to ignore them) %1PLAYERLIST% 557007You have ignored %1PLAYER%. 557008Your ignore list is empty. 557009You are currently ignoring %1PLAYERS% 557010/help - Display help info%N%/whisper [name] [text] - Send a private message to a user.%N%Alternates /w%N%/reply - Reply to last whisper%N%Alternates /r%N%/addfriend [name] - Request a friend%N%/removefriend [name] - Remove a friend%N%/join [channel] - Join a different chat channel%N%/ignore [name] - Ignore a user%N%/unignore [name] - Unignore a user%N%/ignorelist - Retrieve ignore list %N%/invite [friend s name] - Invite a friend to the game you are in%N% 557011Invalid Command. 557012You have requested to be %1PLAYER% s friend. 557013Can t add %1PLAYER% as a friend 557014Friend %1PLAYER% accepted 557015Couldn t accept %1PLAYER% as a friend 557016Failed to remove %1PLAYER% as a friend 557017Couldn t Remove Friend 557018There is no one to reply to 557019Unable send a whisper to %1PLAYER%. 557020You must specify the name of the person to add as a friend 557021Must specify the name of at least one person to remove as friend 557022Cannot ignore %1PLAYER%, invalid user name 557023You have invited %1PlayerName% to your game. 557024You must specify a name to invite 557025You cannot invite a player that is not on your friends list 557026You must be setting up a game to invite someone to the game 557027Your invitation could not be sent 558000Whisper to this player 558001Ignore this player 558002Add this player to your friends list 558003Remove Friend 558004Unignore Player 558005Withdraw Friend Request 558006Accept Friend Request 558007Decline Friend Request 558008Check this players stats 558009Invite this player to your game 558010Join this player s game 559002%1PLAYER% is Online. 559003%1PLAYER% is Offline. 559006Your relationship with %1PLAYER% has been cleared. 559007%1PLAYER% has been added to your friends list. 559008You have chosen not to be %1PLAYER% s friend. 559009%1PLAYER% wants to be your friend. 559010%1PLAYER% has accepted your friend request. 559011%1PLAYER% has declined your friendship request. 559013Looking for a game. 559014Starting up a game. 559015Stats. 559016Changing Options. 559017In Chat. 559024Ranked Match Failed 559025The system has failed to auto-match. Please try again. 559030Processing 559031Please wait… 559032Delete Profile 559033Are you sure you want to delete the profile "%1PROFILE%"? 559052Head to Head 559053Two on Two 559054Team Battle 5590554 VS. 4 559056No veto. 559057Starting game… 559058Connecting… 559059Automatching… 559060START 559061STOP 559062Pending… 559063Online 559064Offline 559065In Game 559066%1RACE% players %2NUMBER% 559067Invite accepted, joining game. 559068In Game 559069Friend Request 559070Do you wish to accept this person as a friend? 559071Definitely remove this friend? 559072Are you sure you want to remove %1FRIEND% as a friend? 559073Invited to Game 559074%1Player% has invited you to join their match, do you accept? 559075Notification 559076This profile is currently busy, please try again shortly. 559077%1PLAYERNAME% is unavailable. 559078Basic Match 559079Are you sure you want to remove the following people as friends? %1FRIENDSLIST% 559080Waiting for player %1PLAYERNAME% to catch up ( lag grace left %2LAG_GRACE%s ). 559081%1PLAYER_NAME% is lagging, would you like to vote to kick him from the game? (This player is also lagging for %2NUM_OTHER_PLAYERS%2 other player(s) ). 559082Notice 559083You have been kicked from the game. This is likely due to the fact that you are lagging or your graphical settings are too high. Please try to lower some settings in the options menu. Also, check to ensure that your Windows firewall and router are not interfering with your ability to connect to other players. 559084%1PLAYER_NAME% has initiated a vote to kick the following players. 559085The following players are lagging for you. You may, if you choose, initiate a vote to kick them. 559086Check Online Server Status. 559087Hide medals from campaign %1Campaign_name% 559088Hide unawarded medals 559089Medals 559090Game History 559091Campaign 559092Start Skirmish 559093%1profile_name% s skirmish game 559094Setting up game… 559095Starting game 559096An error occurred while starting the game. 559097Bad File 559098The recorded game file could not be loaded. 559099The following players could not be unignored %1PLAYERLIST% 559100The following players could not be added as friends %1PLAYERLIST% 559101The following players are still friends %1PLAYERLIST% 559102The host changed to a map you do not currently have, disconnecting 559105Hide saves from %1Campaign name% 559106Delete File Confirmation 559107Are you certain you want to delete this file? 559108Campaign Game 559109Skirmish Game 559110Recorded Game 559111Whisper from %1player_name% %2message% 559112Click to start a single player skirmish game 559113Click to start the countdown to start the game 559114Click to start the multiplayer game now 559115Click to toggle your ready status 559116Click to cancel the countdown 559117Find games to play online 559118Setup a game the way you want 559119Automatically find a game and increase your online rank 559120Play the single player campaigns 559121Play an Automatch Game Now! 559122You need to log in to play automatch 559123Invitation problem 559124You have been invited to a game by %1player_name%, but do not have the necessary map file 559125You have been invited to a game by %1player_name%, but can not join it 559126Start searching for a game with players at your skill level 559127Stop searching for a game 559128Patch Error 559129Could not execute the patch file %1patch_file% Please try to run it manually. 559130Could Not Add Product Key 559131Failed to add the key. This account already has a product key for this product. 559134Hide this reminder 559135Hide this reminder in the future? 559140%1PLAYER% is hosting a game 559141%1PLAYER% is hosting an Automatch Team 559142Notice 559200Dawn of War II 559201Start Dawn of War II Campaign 559202Continue Dawn of War II Campaign 559203To play the Dawn of War II Campaign, please purchase the original Dawn of War II 559212Game Join Request 559213%1Player% has requested to join your match, do you accept? 559214Unable to delete currently active profile. 559215Unable to delete main account profile. 559218Random Players 559221Random Teams 559222Looking for Players… 559223Looking for Available Game… 559224Setting up Game… 560000Level 1 560001Level 2 560002Level 3 560003Level 4 560004Level 5 560005Level 6 560006Level 7 560007Level 8 560008Level 9 560009Level 10 560010Level 11 560011Level 12 560012Level 13 560013Level 14 560014Level 15 560015Level 16 560016Level 17 560017Level 18 560018Level 19 560019Level 20 560020Level 1 560021Level 2 560022Level 3 560023Level 4 560024Level 5 560025Level 6 560026Level 7 560027Level 8 560028Level 9 560029Level 10 560030Level 11 560031Level 12 560032Level 13 560033Level 14 560034Level 15 560035Level 16 560036Level 17 560037Level 18 560038Level 19 560039Level 20 560040Level 1 560041Level 2 560042Level 3 560043Level 4 560044Level 5 560045Level 6 560046Level 7 560047Level 8 560048Level 9 560049Level 10 560050Level 11 560051Level 12 560052Level 13 560053Level 14 560054Level 15 560055Level 16 560056Level 17 560057Level 18 560058Level 19 560059Level 20 560060Level 1 560061Level 2 560062Level 3 560063Level 4 560064Level 5 560065Level 6 560066Level 7 560067Level 8 560068Level 9 560069Level 10 560070Level 11 560071Level 12 560072Level 13 560073Level 14 560074Level 15 560075Level 16 560076Level 17 560077Level 18 560078Level 19 560079Level 20 561000Total players online 561001Players in game 561002Players looking for automatches 561003Games being played 561004Peak number of players 561005Peak time 561006Games being hosted 561007Friends online 561008Total games ever played 561009Playing a campaign game 561010Playing a ranked game 561011Playing a skirmish game 561012Playing a LAN game 561013Playing a custom game 561250Creating profile… 561251Retrieving account creation info… 561252Attempting to create account… 561253Changing your password… 561254Logging in… 561255Retrieving profile list… 561256Deleting profile… 561257Retrieving your secret question… 561258Attempting to reset password… 561259Logging out… 561260Retrieving account details… 561261Updating account details… 561500Everyone 561501Friends
https://w.atwiki.jp/diablo3_2ch/pages/38.html
Witch Doctor Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Passive SkillCircle of Life Vermin Spiritual Attunement Gruesome Feast Blood Ritual Zombie Handler Pierce the Veil Rush of Essence Vision Quest Fierce Loyalty Death Trance Tribal Rites Passive Skill Circle of Life Unlocked at level 10 Gain 10% of your maximum Mana whenever you are healed by a health globe. Vermin Unlocked at level 10 Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage. Spiritual Attunement Unlocked at level 13 Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Gruesome Feast Unlocked at level 15 Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times. Blood Ritual Unlocked at level 17 50% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. Zombie Handler Unlocked at level 19 You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan are increased by 60%. Pierce the Veil Unlocked at level 20 All of your damage is increased by 20% but your Mana costs are increased by 30%. Rush of Essence Unlocked at level 23 Spirit spells return 125% of their Mana cost over 10 seconds. Spirit spells are • Haunt • Horrify • Soul Harvest • Spirit Barrage • Spirit Walk Vision Quest Unlocked at level 25 Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 100%. Fierce Loyalty Unlocked at level 26 All your pets gain 100% of the benefit of your thorns items. Death Trance Unlocked at level 28 Reduce damage by 20% whenever you are below 50% of your maximum Life. Tribal Rites Unlocked at level 30 The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
https://w.atwiki.jp/pocketplanes/pages/333.html
SAO PAULO [サンパウロ] SAO PAULO は SOUTH AMERICA に位置する人口約 10.00 millionの都市。 SAO PAULO Airportは Class 3 の空港。 “SAO PAULO IS THE LARGEST CITY IN SOUTH AMERICA AND THE ENTIRE SOUTHERN HEMISPHERE” OPEN(coins) 51000coins 宣伝(coins) 61000coins レベル1 レベル2 レベル3 アップグレードコスト(coins) - 102000 153000 LAYOVERS 20 40 60 CLOSE時の払戻(coins) 25500 76500 153000 空港 一覧 AFRICA [アフリカ] AL FASHIR・ALGIERS・BAMAKO・BEIRA・BENGHAZI・CAIRO・CAPE TOWN・CASABLANCA・DAKAR・DJIBOUTI・DURBAN・HARARE・IN SALAH・JOHANNESBURG・JUBA・KADUNA・KAMPALA・KANANGA・KHARTOUM・KINSHASA・KISANGANI・LAGOS・LILONGWE・LIVINGSTONE・LOBITO・MAHAJANGA・MOGADISHU・MOMBASA・MONROVIA・NAIROBI・PORT ELIZABETH・PORT SUDAN・TIMBUKTU・TRIPOLI・WINDHOEK・ZANZIBAR ASIA [アジア] ADEN・AHMEDABAD・ANADYR・BAGHDAD・BANGALORE・BANGKOK・BEIJING・BUTWAL・CEBU・CHENGDU・DELHI・DHAKA・GUANGZHOU・HANOI・HARBIN・HONG KONG・HYDERABAD・ISTANBUL・JAKARTA・JERUSALEM・KABUL・KANDAHAR・KARACHI・KOLKATA・KUCHING・KUWAIT CITY・LHASA・MAGADAN・MANILA・MUMBAI・MUSCAT・NAGASAKI・NANPING・NORILSK・NOVOSIBIRSK・OSAKA・PADANG・PALU・PEVEK・PORT MORESBY・RANGOON・RIYADH・SAPPORO・SENDAI・SEOUL・SHANGHAI・SHENYANG・SINGAPORE・TAIPEI・TEHRAN・TIKSI・TOKYO・ULAN BATOR・URUMQI・VLADIVOSTOK・XI AN・XINING・YAKUTSK・YINCHUAN EUROPE [ヨーロッパ] AMSTERDAM・ATHENS・BARCELONA・BEIRUT・BELFAST・BELGRADE・BERGEN・BERLIN・BERN・BORDEAUX・BRUSSELS・BUCHAREST・COPENHAGEN・CORDOBA(SPAIN)・GLASGOW・HAMMERFEST・HELSINKI・KIEV・LISBON・LONDON・LULEA・LYON・MADRID・MANCHESTER・MINSK・MOSCOW・MUNICH・MURMANSK・NAPLES・OSLO・OULU・PARIS・PERM・PRAGUE・REYKJAVIK・RIGA・ROME・ST.PETERSBURG・STOCKHOLM・TBILISI・TRONDHEIM・VENICE・VIENNA・VOLGOGRAD・WARSAW NORTH AMERICA [北アメリカ] ANCHORAGE・ATLANTA・BARROW・BISMARCK・BOSTON・CALGARY・CANCUN・CHARLESTON・CHICAGO・CHIHUAHUA・CINCINNATI・DALLAS・DENVER・DETROIT・EDMONTON・FAIRBANKS・GOOSE BAY・GUATEMALA・HAVANA・HILO・HONOLULU・HOUSTON・INUVIK・IQALUIT・JUNEAU・KANSAS CITY・KETCHIKAN・LAS VEGAS・LOS ANGELES・MEXICO CITY・MIAMI・MINNEAPOLIS・MONTERREY・MONTREAL・NEW ORLEANS・NEW YORK・NOME・NUUK・OAXACA・ORLANDO・OTTAWA・PANAMA CITY・PHILADELPHIA・PHOENIX・PORTLAND・QUEBEC・SALT LAKE CITY・SAN DIEGO・SAN FRANCISCO・SAN JOSE・SANTO DOMINGO・SASKATOON・SEATTLE・SPOKANE・ST.LOUIS・THUNDER BAY・TORONTO・VANCOUVER・WASHINGTON DC・WHITEHORSE・WINNIPEG・YELLOWKNIFE SOUTH AMERICA [南アメリカ] ARAGUAINA・ASUNCION・BARILOCHE・BELEM・BOGOTA・BRASILIA・BUENOS AIRES・CAMPO GRANDE・CARACAS・CORDOBA(ARGENTINA)・CUIABA・CUZCO・EASTER ISLAND・FORTALEZA・GEORGETOWN・IQUITOS・LA PAZ・LIMA・MANAUS・PORTO VELHO・PUNTA ARENAS・QUITO・RECIFE・RIO DE JANEIRO・SALVADOR・SANTIAGO・SAO PAULO・TERESINA OCEANIA [オセアニア] ADELAIDE・ALICE SPRINGS・AUCKLAND・BRISBANE・BROKEN HILL・BROOME・CAIRNS・CHRISTCHURCH・DARWIN・GERALDTON・HOBART・KALGOORLIE・KATHERINE・MELBOURNE・MOUNT ISA・NEWMAN・PERTH・PORT HEDLAND・ROCKHAMPTON・SYDNEY・WELLINGTON
https://w.atwiki.jp/pocketplanes/pages/328.html
OTTAWA [オタワ] OTTAWA は NORTH AMERICA に位置する人口約 2.00 millionの都市。 OTTAWA Airportは Class 1 の空港。 “ON DECEMBER 31, 1857, QUEEN VICTORIA WAS ASKED TO CHOOSE A COMMON CAPITAL FOR THE PROVINCE OF CANADA AND CHOSE OTTAWA.” OPEN(coins) 11000coins 宣伝(coins) 21000coins レベル1 レベル2 レベル3 アップグレードコスト(coins) - 22000 33000 LAYOVERS 5 10 15 CLOSE時の払戻(coins) 5500 16500 33000 空港 一覧 AFRICA [アフリカ] AL FASHIR・ALGIERS・BAMAKO・BEIRA・BENGHAZI・CAIRO・CAPE TOWN・CASABLANCA・DAKAR・DJIBOUTI・DURBAN・HARARE・IN SALAH・JOHANNESBURG・JUBA・KADUNA・KAMPALA・KANANGA・KHARTOUM・KINSHASA・KISANGANI・LAGOS・LILONGWE・LIVINGSTONE・LOBITO・MAHAJANGA・MOGADISHU・MOMBASA・MONROVIA・NAIROBI・PORT ELIZABETH・PORT SUDAN・TIMBUKTU・TRIPOLI・WINDHOEK・ZANZIBAR ASIA [アジア] ADEN・AHMEDABAD・ANADYR・BAGHDAD・BANGALORE・BANGKOK・BEIJING・BUTWAL・CEBU・CHENGDU・DELHI・DHAKA・GUANGZHOU・HANOI・HARBIN・HONG KONG・HYDERABAD・ISTANBUL・JAKARTA・JERUSALEM・KABUL・KANDAHAR・KARACHI・KOLKATA・KUCHING・KUWAIT CITY・LHASA・MAGADAN・MANILA・MUMBAI・MUSCAT・NAGASAKI・NANPING・NORILSK・NOVOSIBIRSK・OSAKA・PADANG・PALU・PEVEK・PORT MORESBY・RANGOON・RIYADH・SAPPORO・SENDAI・SEOUL・SHANGHAI・SHENYANG・SINGAPORE・TAIPEI・TEHRAN・TIKSI・TOKYO・ULAN BATOR・URUMQI・VLADIVOSTOK・XI AN・XINING・YAKUTSK・YINCHUAN EUROPE [ヨーロッパ] AMSTERDAM・ATHENS・BARCELONA・BEIRUT・BELFAST・BELGRADE・BERGEN・BERLIN・BERN・BORDEAUX・BRUSSELS・BUCHAREST・COPENHAGEN・CORDOBA(SPAIN)・GLASGOW・HAMMERFEST・HELSINKI・KIEV・LISBON・LONDON・LULEA・LYON・MADRID・MANCHESTER・MINSK・MOSCOW・MUNICH・MURMANSK・NAPLES・OSLO・OULU・PARIS・PERM・PRAGUE・REYKJAVIK・RIGA・ROME・ST.PETERSBURG・STOCKHOLM・TBILISI・TRONDHEIM・VENICE・VIENNA・VOLGOGRAD・WARSAW NORTH AMERICA [北アメリカ] ANCHORAGE・ATLANTA・BARROW・BISMARCK・BOSTON・CALGARY・CANCUN・CHARLESTON・CHICAGO・CHIHUAHUA・CINCINNATI・DALLAS・DENVER・DETROIT・EDMONTON・FAIRBANKS・GOOSE BAY・GUATEMALA・HAVANA・HILO・HONOLULU・HOUSTON・INUVIK・IQALUIT・JUNEAU・KANSAS CITY・KETCHIKAN・LAS VEGAS・LOS ANGELES・MEXICO CITY・MIAMI・MINNEAPOLIS・MONTERREY・MONTREAL・NEW ORLEANS・NEW YORK・NOME・NUUK・OAXACA・ORLANDO・OTTAWA・PANAMA CITY・PHILADELPHIA・PHOENIX・PORTLAND・QUEBEC・SALT LAKE CITY・SAN DIEGO・SAN FRANCISCO・SAN JOSE・SANTO DOMINGO・SASKATOON・SEATTLE・SPOKANE・ST.LOUIS・THUNDER BAY・TORONTO・VANCOUVER・WASHINGTON DC・WHITEHORSE・WINNIPEG・YELLOWKNIFE SOUTH AMERICA [南アメリカ] ARAGUAINA・ASUNCION・BARILOCHE・BELEM・BOGOTA・BRASILIA・BUENOS AIRES・CAMPO GRANDE・CARACAS・CORDOBA(ARGENTINA)・CUIABA・CUZCO・EASTER ISLAND・FORTALEZA・GEORGETOWN・IQUITOS・LA PAZ・LIMA・MANAUS・PORTO VELHO・PUNTA ARENAS・QUITO・RECIFE・RIO DE JANEIRO・SALVADOR・SANTIAGO・SAO PAULO・TERESINA OCEANIA [オセアニア] ADELAIDE・ALICE SPRINGS・AUCKLAND・BRISBANE・BROKEN HILL・BROOME・CAIRNS・CHRISTCHURCH・DARWIN・GERALDTON・HOBART・KALGOORLIE・KATHERINE・MELBOURNE・MOUNT ISA・NEWMAN・PERTH・PORT HEDLAND・ROCKHAMPTON・SYDNEY・WELLINGTON
https://w.atwiki.jp/encodeanime/pages/22.html
AACとは 高音質な音声コーデック iPodなどでも聞ける ここではNeroAACEncを使う ダウンロード ダウンロードサイト:http //www.nero.com/jpn/downloads-nerodigital-nero-aac-codec.php ダウンロードしたら適当な場所に置いておく 使い方、例 [Neroを置いたフォルダ]\NeroAACCodec-1.5.1\win32\neroAacEnc.exe -q 0.55 -lc -if "[カットしたwavファイルへの絶対パス]\xxxcut.wav" -of "[適当なフォルダ]\xxxcut.(Audio).mp4" をコマンドプロンプトに貼り付けてエンター 簡単な解説 -q 0.55 音質、可変ビットレート Target Quality(VBR)モードの目安 Quality → Bitrate 0.05 → 15 kbps 0.15 → 32 kbps 0.25 → 63 kbps 0.35 → 99 kbps 0.45 → 146 kbps 0.55 → 197 kbps 0.65 → 248 kbps 0.75 → 299 kbps 0.85 → 350 kbps 0.95 → 401 kbps -lc AAC-LC形式 -if インプットファイル、カットしたwavファイル -of アウトプットファイル、出力するファイル
https://w.atwiki.jp/swg_tcg/pages/13.html
Aa kuan Champion Aa kuan Keeper Aa kuan Steward Ace Imperial Bombardier Acolyte Robe Advocate Agility Alacrity Alliance Disruptor Ambush Anger and Harmony Antenna Destruction Apprentice Robe Arachne s Web Artillery Strike Assassinate Asteroid Prospecting Ataru Avengign Mort Bacta Grenade Bacta Jab Bacta Potency Bacta Spray Bane s Heart Bantha Hunt Bantha Battle Droid Befriend a Wookiee Binayre Pirate Binayre Ruffian Binayre Swindler Blackguard Elite Minion Blackguard Jailer Blackguard Minion Blackguard Wilder Blackscale Enforcer Blood Cleansers Blow Em Away Bring Terror to the Terrorist Brutality Burn Burst Fire Calming Mind Center of Being Charge Cheap Shots Chief Engineer Olum Cho Mok Cho Sun Clash Cloud Minds Codex of Tython Colonel Signet Ring of the Empire Conscript Carbine Core Bomb Coret Bhan CorSec Captain CorSec CDEF Pistol CorSec Major CorSec Soldier CorSec Sword Crack Rebel Rifleman Cripple Crippling Traps Crisis of Allegiance Cryoban Grenade Cure Affliction Dark Jedi Knight Dark Jedi Master Dark Jedi Sentinel Dark Jedi Dark Novatrooper Darth Vader Dazzle Defeating the Invasion Deflective Armor Dirty Trick Disgruntled Citizen Disrupting Enemy Reinforcements Dizzy Djem So Downed Imperial Transport E-11 Carbine Elite Novatrooper Emperor s Hand Emperor s Retreat Endurance Expansive Trickery Expedition Team Leader Extraction Fast Draw Fate of the Galaxy Field Command Boots file.txt Finding a Weakness First Generation Lightsaber Flash Bang Flowers for shmi Focus Fire Focus of Life Force Choke Force Cloak Force Crystal Force Enrage Force Regeneration Force Run Force Throw Force-Sensitive Twi lek Forsake Fear Fragmentation Grenade Gas Canister Give Yourself to the Dark Side Glory-Class Dark Trooper Gorax Ear Grenade Toss Gungan Hermit Gungan Priest Hair Trigger Heightened Speed Hermetic Touch Hidden Daggers Hidden Padding Holocron Fragment Imperial Cadet Squadleader Imperial Cadet Imperial Captain Imperial Dark Trooper Imperial Inquisitor Imperial Marksman Imperial Royal Guard Imperial Security Imperial Spy Imperial Stormtrooper Improved Explosives Infiltrate Rebel Command Base Informant Meetings Information Broker Initiative Inspire Intimidating Strike Iris Issued Force Sensitive Ring Jan Dodonna Jawa Shaman Jawa Thief Jedi Hermit Jedi Knight Jedi Master Robe Jedi Master Jedi Padawan Jedi Sentinel Jeffren Brek Juyo Kill the Spy Killing Grimace Krayt Pearl Kryt Dragon Kubaza Beetle Lar s Homestead Last Words Lava Flea Hunt Lava Mining Leadership Leg Work Leia Organa Let the Buyer Beware Lethargy Lightsaber Block Lightsaber Reflect Long Formal Jacket Loot Lost Aqualish Marksman Lost Aqualish Scout Lost Star Destroyer Luke Skywalker Maelstrom Makashi Mandalorian Helmet Manhunter Maximilian Veers Medal of Bothawui Meditate Mind Trick Motivation Namman Cha New Assignment Nightsister Spell Weaver Obi-Wan Kenobi s Friend Old Republic Lightsaber On Target On the Offense Opportunity Paint Target Paralyze Personal Shield Generator Pin Down Plasma Mine Poor Prospect Power 5 Pistol Practiced Fluidity Queen s Healing Touch Rachi Sitra Rancor Razor Net Reactive Response Rebel Banner Rebel Colonel Rebel Contact Rebel Dead-Eye Rebel General Rebel Guard Captain Rebel Medic Rebel Scout Rebel Sentry Rebel Sergeant Rebel Sharpshooter Rebel Signet Ring Rebel Spec Force General Rebel Warrant Officer Red Color Crystal Reinforced Jacket Reinforcements Remoeseless Nature Remote Detonator Remote Retribution Rifle Efficiency Rocket Launcher Sai Cha Salacious Crumb Sarguillo Scatter Searching for a Jedi s Weapon Second Wind Selonian Contact Sense Danger Shien Shock Grenade Sickness of the Storm Lord Sickness of the Wookiees Sith Lightsaber Sith Robe Sith Shadow Assassin Sith Shadow Executioner Sith Shadow Outlaw Sith Shadow Pirate Sith Shadow Thug Sniper Shot Sokan Soresu Spark SpecOps Agent Spy s Respite Stamina Strange Gem Strangulation Su Superior Firepower Supervisor Supply Drop Sure Shot Sweeping Fire Tempt Hatred Thrill Training Lightsaber Traumatize Turf Wars Tusken Captain Tusken Guard Tusken Warlord Uprising Vaapad Vacca s Allegiance Venomuse Ploy Voritor Lizard Watto White Thranta Manager White Thranta Security Elite White Thranta Security Guard Wookiee Guard Wookiee Villager Wracking Energy
https://w.atwiki.jp/keisks/pages/420.html
(option) manually install boost cd ~/tools wget http //downloads.sourceforge.net/project/boost/boost/1.63.0/boost_1_63_0.tar.bz2 tar jxvf boost_1_63_0.tar.bz2 cd boost_1_63_0/ ./bootstrap.sh ./b2 -j4 --prefix=$PWD --libdir=$PWD/lib64 --layout=system link=static install || echo FAILURE (うまくいかない場合)./b2 -j4 --prefix=$PWD --libdir=$PWD/lib64 install moses cd ~/tools git clone https //github.com/moses-smt/mosesdecoder.git cd mosesdecoder (if the boost is maually installed) ./bjam --with-boost=~/tools/boost_1_63_0 -j4 (else) make -f contrib/Makefiles/install-dependencies.gmake ./compile.sh if fails, check your gcc version (4.9.3)
https://w.atwiki.jp/iracing_wiki/pages/42.html
FUEL BRAKE BIAS DIFFERENTIALClutch Plates Preload Drive ramp angle Coast ramp angle CHASSISSpring rate Spring perch offset Camber Anti-roll bars Bump stiffness and Rebound stiffness Bumpstop gap Caster Toe-in Wing setting TIRES CONCLUSION [This guide has been updated to cover the changes for the NTM. The NTM is still very new at this time having only been out for 2-3 weeks, and learning its ins and outs is still an ongoing task. I share a lot of my setup secrets I have discovered so far about the NTM which are scattered throughout the guide in the relevant sections.] The NTM has transformed the Corvette substantially both in terms of driving technique and setup. The setup parameters still have the same effects they had before, but the sweet spots have definitely changed, and there are new nuances to understand. Heat is a very central element now. The Corvette can overheat its tires very easily... particularly if the tires are sliding around to any degree. So the new goal is smooth and quiet. It no longer pays to design sets around sliding the car effectively. In general, much less oversteer is called for than before. Now the main task is to plant both ends of the car as firmly as possible so that it doesn t eek out any noises while going fast as hell. There are a myriad of settings that can be changed. And they can all seem rather bewildering at first. Which setting gives me more oversteer, please? Well, there s not quite an easy answer to that. Many of the settings affect the car s balance. But the trick is that they each affect the balance under different circumstances. So in order to adjust the car properly, you need to feel out exactly where and when you want more or less oversteer, and know what settings affect that specifically. FUEL Fuel is always the first setting to work with. The fuel tank in the Corvette is located toward the rear of the car. So the amount of fuel being carried changes the balance of the car. Determine the amount of fuel you ll need, and set that first before you change anything else. Then take the car for a spin to see what it feels like. The fixed set starts with maximum fuel, and since you re probably going to run less fuel than that, the rear of the car is going to become lighter. This will lift the rear of the car, change the rake, and alter the wheel cambers... all of which would tend to make the car oversteer more. However, the great loss of weight rearward generally causes the car to understeer more overall. BRAKE BIAS Front brake bias Brake bias is the first real setting to work with on the car. It has significant impact on the driving style that will be used, and thusly how the remainder of settings will come into play. Front brake bias is the percentage of brake force that applies to the front wheels when you brake. A value of 63% is approximately neutral. 64% and higher will tend to lock up the fronts first. 62% and lower will tend to lock up the rears first. Beginning drivers tend to favor higher values here because the car is much more stable under braking with more forward bias. As they become more experienced, they ll tend to want to move the bias rearward. Brake bias below 63% tends to be used with gas on brake techniques to allow the driver greater dynamic range in their brake bias from moment to moment. That is, a bit of throttle is applied to cancel some of the rear brake at will. The driver can intentionally lock the rears at any point by simply letting off the on the throttle while braking. Gas on brake techniques require either left foot braking or heel and toe. I don t think low bias values are generally used with straight braking. Low brake bias settings are one of the chief reasons why alien setups are slow and dangerously unstable in the hands of less advanced drivers. Fixed setups tend to have rather high brake bias settings of 64% or more. Dropping it down to 63% or 62% will reduce the braking distances, but also make the car much less stable under braking. Keep in mind that if you re struggling to keep the car under control while braking, the potentially shorter stopping distances aren t worth it. Don t try for a lower brake bias than feels comfortable, or you ll be slower, not faster. DIFFERENTIAL The Corvette as a car is defined by its massive power. The differential has a dramatic effect on what s going on with those meaty rears, and its affect on the balance and overall driving experience of the Corvette is more dramatic than many drivers might expect. The differential tends to lock the rear wheels together the tighter you set it. The main purpose of this is to prevent the car from wasting its power spinning the inside wheel at the exit of a turn while the outside wheel remains unpowered, as would happen with an open differential. The downside of locking the wheels together is that the car won t want to turn properly. Imagine lifting the front of the car off the ground and then trying to rotate the car on its rear wheels while they are locked together. They wouldn t roll. You d have to force them to slide to turn the car. When your differential is tight, your own tires resist against your car turning. This seems like it should promote understeer and stability, but it actually doesn t. The forces that are preventing your car from turning properly are actually subtracting from the available traction in your rear tires. Your rear tires are resisting _each other_! So loosening the differential promotes more understeer because then the rear tires aren t wasting their traction on infighting. This is a good thing to do as much as possible because there are more efficient ways of tuning that oversteer back in with other settings. Loosening the differential improves the overall traction of the car. The down side of loosening the differential is that you can start spinning that inside tire on turn exit. That will lose speed. So the general idea is to have the differential just tight enough to prevent that from happening. The fixed sets all feature tight differentials which exhibit their locking force all the time. There s speed to be gained by loosening them. Clutch Plates You can have between one and three clutch plates. More clutch plates makes the differential much tighter with the same other settings. It multiplies the effects of those settings. So two clutch plates will be twice as tight. And three clutch plates will triple the effects of the other settings. With the OTM, I never saw a need for more than one clutch plate. But the NTM seems to respond well to settings which are roughly twice as tight as before. So two clutch plates seems to be a good standard. Though I still sometimes run singles. Preload The tightness of the differential is variable depending on how much engine power is being applied. This setting determines how tight the differential is when no engine power is applied at all. I generally set this to 0. I prefer not having my rears resist each other from letting the car turn when I m neither accelerating nor decelerating. You may want to run with a preload if you find the balance transition of locking the rears together when you do get on the gas too jarring, but that s the only reason I can think of to do it. Note that reducing the preload on the car versus the fixed sets will add substantially more traction in the rear... and thus quite a lot of global understeer. Soften the front sway bar or tighten the rear to counteract this effect and restore your desired balance. Drive ramp angle The lower you set this value, the more tightly the rears will lock together when you get on the gas. The car will rotate more when you punch it. You generally don t want to set this value so low that the car wants to kick out when you get on the gas. With the OTM, this could be a desirable effect. But not with the NTM. Now what you re looking for is the rear to stay planted under heavy acceleration and not wash out into understeer. Coast ramp angle When you re completely off the gas, the engine drags, effectively applying a braking force to the rear wheels through the drive line. This setting determines how tightly the rears lock together when this happens. It s just like the Drive ramp angle, but the opposite direction. In general, it is no longer so effective to coast through the mid turn with the NTM as it was with the OTM. Instead, neutral throttle generally produces the best cornering speed. Therefore, the coast ramp no longer effects portions of the mid turn that it used to. The car has to coast for this setting to have any effect at all. Now the coast ramp is primarily of value only in the braking zone prior to the turn. Whereas locking the rear wheels together tends to reduce stability in the midturn, it has the opposite effect during straight line braking. It will tend to resist any tendency of the car to want to turn while in the brake zone, promoting stability as the car approaches turn in. The coast ramp is commonly set with lower values (tighter) than the drive ramp. This can seem counter intuitive, but remember that there s much less force being applied through the drive line on the coast side. So the same amount of locking requires a lower angle to achieve. CHASSIS Spring rate I subscribe to the notion that the purpose of springs is to keep the car s chassis from sitting on the ground. They are not a primary method of balancing the car. As such, we will fiddle with them early. The things to consider with spring rates are ride height and compliance with the road. The more bumpy a track is, or the more three dimensional it is with steep bankings, crowns, crests, and other non-flat features, the softer your springs need to be in order to keep the wheels in contact with the road at all times. The softer your springs are, the more ride height you ll need to keep the car from bottoming out. Stiffer springs allow you to lower the car more, but they only work well on tracks which are rather flat. And remember that curbing counts, too. The lower and stiffer you make the car, the more it will freak out over the curbs. Contrary to common belief, stiff springs _do not_ reduce weight transfer. The same amount of weight transfers from the inside to the outside in a turn whether the car leans on soft springs or not. However, reducing the ride height does reduce weight transfer. And stiffer springs allow lower ride height. So this may be the origin of the misconception. But understand that it s not the springs themselves. With the OTM, spring rates near the minimum (1000lb) were generally ideal. The NTM tires seem to have considerably more bounce to them, and so the suspension needs to be relatively stiffer to compensate. Values more toward the middle of the range (1300-1600) seem to work well. Note that if you re making a qualifying set with low fuel, you re removing quite a lot of weight. And consequently the springs will lift the rear of the car up. It can be a good idea to take some spring out of the car to compensate, dropping the car back down a bit. The car is lighter, so less spring force is needed to hold it at the same level. Spring perch offset This is the other end of the spring rate and ride height equation. This is how to directly adjust the ride height of the car. Higher numbers drop the car down. Keep in mind that you re not just lowering the car, you re also compressing the suspension which changes all of the geometry. In particular, your cambers will change when you adjust the ride height. Take note of what your cambers were prior to the change and then set the cambers back to what they were afterward. Now the goal here is not actually to lower the car as much as you possibly can before it bottoms out. There s a diffuser under the car, and it stalls at less than about 2 inches of clearance. The ideal ride height at the front of the car seems to be in the range of 2.2 to 2.5 inches. The rake of the car is important primarily because of its aerodynamic effect. That is, the lower the front of the car is compared to the rear end, the greater the angle on the otherwise fixed wing and other aero elements. That s right. We can t adjust the angle of the wing, so we just tip the whole car instead. Clever, no? Good values for the rake seem to be roughly 0.5-0.8 inches. The rear ride height should be in the range of 2.7-3.0 inches or so. There s a trade off here between getting the rear end of the car as low as possible for reduced weight transfer and raising it up higher for greater rake and thus down force. Or to put it another way, that s a trade off between better low speed turning (where aero is weak anyway) or better high speed turning (where down force is strong). Camber Negative camber tilts the tires inward so that when the car leans into a turn, the outside tire will be flat against the track. The NTM currently has unrealistically weak side walls, and so seems to run best with rather low cambers near -1.0 front and back. The fixed sets use considerably more camber, and this does seem to have a good feel to it, but it has less traction, produces very uneven wear on the tires over time, and seems to make the tires more susceptible to overheating (presumably because the heat isn t spread across the whole surface). In general, the more camber you run, the harder the car will turn (up to a point... which isn t very much right now). But the trade off is you lose straight line braking because the tires are not flat against the track surface when moving in a straight line. In the real world, camber is set by checking the outside, middle, and inside tire temperatures after running a few laps. These values are reported for the NTM, but they re unusable because the inside and outside temperatures are averaged with the sidewall temperatures. There are the tire wear percentages, too. Those do work properly and they do help, but it takes quite a few laps to get enough wear to see if the tires are wearing evenly. So your only real tool for setting camber at the moment is driving the car and feeling for it. You can tell whether a change in camber increased or decreased the car s traction if a change on one end of the car changes the balance of the car in that direction. For instance, if you add negative camber to the front of the car and the car starts oversteering more, then it worked! This is increasing the overall traction of the car, not just shunting the balance around like swaybar adjustments do, so it s definitely worth pursuing. Note that positive camber is never used in road course sets. Anti-roll bars The sway bars are your primary overall balance tuning devices for the car. They pretty much adjust the balance evenly across the board. Soften the front and/or stiffen the rear to produce more oversteer. Stiffen the front and/or softer the rear to produce more understeer. The more stiff the sway bars are overall, the less compliance the wheels will have with bumpy and unflat roads, just like using heavier springs. Bump stiffness and Rebound stiffness These are damper (shock absorber) settings. They affect the balance of the car just like swaybars do except that they only affect the stiffness of the suspension when it s in motion. So that means the stiffness of the suspension is momentarily increased when the car leans into a turn. Or when it levels back out again after a turn. You can tune these settings to make the car more lively so that it has a more oversteery edge when you first start to turn. Or you can set it opposite to ease into a turn more smoothly. One effect to watch out for in particular is when you turn the car, and the front end initially turns in very rapidly as if too spin, and then immediately washes out again and settles into the turn all on its own. This is what happens when your dampers are set for a lot of nervous oversteer while the springs/swaybars are set for much less. The balance difference is too extreme. In general, I like to set the dampers to the same relative stiffness front and back as the springs have. This will help the car maintain steady and predictable balance as it goes over bumps. Otherwise, if you were to make the front dampers relatively stiffer, for instance, then whenever the car passed over a bump during a turn, the balance of the car would momentarily shift toward understeer. That could be desirable in some circumstances, but in my opinion usually not. Bumpstop gap The bumpstops limit the suspension movement in an effort to prevent the car from ever bottoming out. Essentially, they re like very stiff springs which are reached only when the suspension compresses beyond a certain point. They would be important to work with on a real car, but in iRacing, there doesn t seem to be much downside to just letting the Corvette bottom out on the track if it s going to. So I always set these to the maximum gap possible. I also suspect that if they are set to a smaller value where they ll actually get hit before the car bottoms out, it becomes possible to break your suspension by just running over curbs on the track. Caster Caster is a wonderful thing. This is a rearward tilt of the wheel such that when the steering wheel is turned, negative camber is increased. This is great because it allows the wheels to have less camber when travelling in a straight line and more camber when turning. Theoretically, caster can be used in combination with static camber settings to tune the car s behavior in low speed and high speed corners seperately. However, I have found that maximum caster values seem to work best all of the time. Note that lower caster values also reduce steering wheel feel. Toe-in Theoretically, you can use positive toe-in to make the car more stable. And negative (toe-out) to make it less stable. In practice, I haven t found a reason to change these settings on the Corvette. I don t believe in toe settings very much because it s another example of making wheels fight each other. Wing setting Unless you re visiting the salt flats, leave this on the highest downforce setting for the Corvette. Always. TIRES The tires pane shows you the condition of the last set of tires that came off the car. That is... their condition at the moment that you left the track after slowing the car to a halt. Keep in mind what effects that will have. Tires heat up and cool down rather quickly. So if the last turn you did was a hard left sweeper, your right front tire is going to show more temperature. And if you just locked up all four tires while you came to a halt, your readings will pretty much all be garbage. Unfortunately, as I mentioned earlier, the tire temperatures being reported aren t very useable at this time. Only the center temperature is reported correctly, but it s not all that useful by itself other than telling you if you re overworking a tire. Values in the range of 220-240 degrees F are good. 250 and higher is around where the tire will lose traction due to overheating. If you are destroying a particular tire, the most common cause isn t setup. It s driving technique. The usual culprit is turning the steering wheel even further when the car won t turn any harder. Even if the tire doesn t emit smoke (which you currently wouldn t be able to see anyway, you re hurting it unnecessarily when you do this. This will show up as very high overall temperatures for that tire immediately after the turn in question. Setup can be used to try to make life easier on particular tires. You could try lowering that end of the car to reduce weight transfer to the outside tire. You could also concentrate on making that end of the car more planted so that it s sliding less. CONCLUSION Setting up the car is an iterative process. Make changes slowly and try them out for a while before giving them the yay or nay. Often times a good setup change will feel bad at first because you have to change the way you re driving to accomodate it. Save each iteration of your setup so that you can go back to it later if you decide that a whole direction you were going with the setup doesn t work (and that will happen). Also, don t consider a setup change to be an improvement unless you can actually produce a better lap time with it. I find it can be easy to just judge a setup change to feel better . But this can be deceptive because feeling better may just mean easier for you to drive and can easily be slower overall. Let me know if you found this guide helpful. I write up these materials to aid the Corvette community in general and promote participation for this awesome car. The more drivers it helps, the more motivated I am to write more of this stuff.
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Market Scenario Market Research Future (MRFR), in its latest report on the global market for construction robots, reveals the likely market scenario in the study period and factors that can control the market across the forecast period 2018–2023. The global Construction Robot MarketSize is likely to rise at 17% CAGR in the forecast period 2018–2023. The construction robot value to touch USD 165 million in the assessment period. Novel coronavirus has Construction Robot Market Size to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Construction Robot Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. The growing automation trend in the construction industry is expected to underpin the construction robot in the assessment period. The increase in automated construction solution for renovation, commercial construction, and demolition can boost the expansion of the market across the study period. In addition, the increase in safety concern for labours in disorganized and threating work environment is also boosting the adoption of construction robot, which, in turn, can support the market growth in the years ahead. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6305 Competitive Outlook Alpine Sales and Rental (US), CyBe Construction (Netherlands), Cyberdyne (Japan), nLink (Norway), Komatsu (Japan), Husqvarna (Sweden), Brokk AB (Sweden), Esko Bionics (U.S.), TopTec Spezialmaschinen GmbH (Germany), Conjet AB (Sweden), Construction Robotics (U.S.) Autonomous Solutions (US), Fastbrick Robotics (Australia), Apis Cor (Russia), Yingchuang Building Technique Co. (WinSun) (China), MX3D (Netherlands), Giant Hydraulic Tech (China), Advanced Construction Robotics (US), and Beijing Borui Intelligent Control Technology (China) are some reputed dealers of Construction robots as listed by MRFR. Segmentation The segment evaluation of the construction robot market is done by automation, function, vertical, and design type. The design type-based segment of the construction robot are robotic arm, exoskeleton, and traditional robot. The rise in popularity of robotic arm construction robot due to advantages, such as ease of lifting heavy weights and slashing manual labor, can promote the expansion of the market in the years to come. The automation based segments of the construction robot market are semi-autonomous and fully autonomous. The high adoption of automated, followed by semi-autonomous robot can boost the expansion of the construction robot market through the analysis period. The function-based segments of the construction robot market are bricklaying, demolition, concrete structural erection, 3D printing, doors and windows installation, finishing work, and others. Increase in scope of 3D printing can impel the market rise. The vertical based segments of the construction robot market are commercial and residential buildings, public infrastructure, and nuclear dismantling and demolition among others. Other includes road and tunnel construction. Rise in building activates can boost the expansion of the market in the assessment period. Regional Analysis In APAC, the growing awareness about Construction robots and its benefits such as improvement safety, high quality, and rise in productivity can impel the expansion of the regional market through the review period. The availability of different type of construction robots that simplifies tasks in the construction sector can impel the expansion of the APAC market. The rise in the popularity of 3D-printing robots and launch of innovative prototypes can boost the expansion of the construction robot market in the North America. In Europe, the increase in buildings based on 3D models to construct complex design can prompt the regional market growth. In addition, advancements in industrial robotics and the use of implementation on UAV (unmanned aerial vehicles) across the US construction industry can support the expansion of the regional market. The feasibility of UAVs in capturing accurate data for large sites, site surveying, health and safety inspections, and accessing hazardous zones can support the expansion of construction robot market in the North America region. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/construction-robot-market-6305 List of Tables Table1 Global Construction Robot Market By Country, 2020–2027 Table2 North America Construction Robot Market, By Country, 2020–2027 Table3 Europe Construction Robot Market By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Construction Robot Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Construction Robot Market Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/opengl/pages/15.html
Visual Studio 2022 Community のインストール Visual Studio 2022 Community https //visualstudio.microsoft.com/ja/downloads/ こちらから、Visual Studio 2022 Community をインストールしてください。 デフォルトだと開発環境の背景色が『濃色』になっていて見にくいので『淡色』に変更します。 ツール→オプションの環境→全般の配色テーマを『淡色』にします。 これで昔ながらの見やすい開発環境になりました。 Visual Studio 2012 Express for Windows Desktop のインストール Visual Studio 2012 Express for Windows Desktop http //www.microsoft.com/visualstudio/jpn/downloads こちらから、Visual Studio 2012 Express for Windows Desktop を インストールしてください。 Visual Studio 2012 のアイコンライブラリー入手方法 Visual Studio 2010までは特定のフォルダにインストールされていましたが、 Visual Studio 2012はバグによりアイコンライブラリーはインストールされないようです。 http //www.microsoft.com/en-us/download/details.aspx?id=35825 こちらから、Visual Studio Image Library をダウンロードして解凍してください。 freeglut のインストール OpenGLを簡単に使用できるようにするためのユーティリティとして、glut がありますが、 glut はver3.7で更新が止まっています。 また、glut には色々と不備がありますので glut を拡張した freeglut を使用します。 freeglut http //freeglut.sourceforge.net/ こちらから freeglut をダウンロードしてください。 以前は freeglut を CMAKE していましたが、今は GitHub から直接 Visual Studio 2022 でライブラリファイルを作れるようです。 freeglutのページを下の方にスクロールしていくと GitHub のリポジトリのリンクがあるので右クリックして、リンクのアドレスをコピーします。 Visual Studio 2022 を起動して起動ウィザードのリポジトリのクローン(C)を押します。 リポジトリの場所の所に先ほどのコピーしたリンクのアドレスをペーストします。 クローンボタンを押します。 ソリューションエクスプローラーのフォルダービューをダブルクリックします。 フォルダービューが展開されて freeglut の リポジトリのクローンが表示されました。 メニューの下にあるツールバーの中の x64-Debug となっている構成設定のプルダウンをクリックして、 構成を管理します...のメニューアイテムをクリックします。 すると、CMakeの設定ページが出てきます。 x64-Debugの設定は既にあるのでそのままで、構成の所の下にあるプラスボタン[+]を押します。 CMakeSettingsのダイアログが出てくるので x64-Release を選択します。 これで64bitのデバッグとリリースの設定ができました。 今度は32bitの設定をします。 また構成の所の下にあるプラスボタン[+]を押します。 CMakeSettingsのダイアログの x86-Debug を選択します。 32ビットのデバッグ版の設定ができたので今度はリリース版の設定をします。 また構成の所の下にあるプラスボタン[+]を押します。 CMakeSettingsのダイアログの x86-Release を選択します。 これで全ての構成設定ができたので CMake の設定ページを閉じます。 保存ダイアログが出てくるので保存ボタンを押します。 メニューの下にあるツールバーの中の x64-Debug となっている構成設定のプルダウンをクリックすると、 x64-Debug x64-Release x86-Debug x86-Release この4つの設定が出てきます。 これで準備が整いました。 メニューのビルド、すべてビルドを選択します。 ソリューションの freeglut\out\build\x64-Debug\lib\ に64ビットデバッグ版の .lib ができています。 メニューの下にあるツールバーの中の x64-Debug となっている構成設定のプルダウンをクリックして、 x64-Release にします。 メニューのビルド、すべてビルドを選択します。 ソリューションの freeglut\out\build\x64-Release\lib\ に64ビットリリース版の .lib ができています。 同様にして、32ビット版のライブラリを作ります。 メニューの下にあるツールバーの中の構成設定のプルダウンをクリックして、 x86-Debug にします。 メニューのビルド、すべてビルドを選択します。 ソリューションの freeglut\out\build\x86-Debug\lib\ に32ビットデバッグ版の .lib ができています。 やっと最後です。 メニューの下にあるツールバーの中の構成設定のプルダウンをクリックして、 x86-Release にします。 メニューのビルド、すべてビルドを選択します。 ソリューションの freeglut\out\build\x86-Release\lib\ に32ビットリリース版の .lib ができています。 これで64ビットと32ビットのデバッグとリリースの .lib が作れました。 GLEW のインストール OpenGLでプログラマブルシェーダー GLSL を使うためのライブラリです。 http //glew.sourceforge.net/ こちらから GLEW をダウンロードしてください。 glewで色々と問題が出るようなので解説です。 まず、glewのオフィシャルからglewのソースをダウンロードします。 http //glew.sourceforge.net/ 今回はglew-1.10.0.zipをダウンロードしました。 それを解凍して 解凍フォルダ \glew-1.10.0\build\vc10\ にあるglew.slnを起動します。 初回起動の時は更新のポップアップウインドウが出るので更新します。 プロジェクトの構成をReleaseのWin32にします。 ソリューションエクスプローラーのglew_sharedを右クリックしてプロパティを 表示します。 構成プロパティのリンカーの詳細設定の安全な例外ハンドラーを含むイメージ が最初は「はい(/SAFESEH)」になっているので消去して空欄にします。 プロジェクトのプロパティのランタイムライブラリをマルチスレッドにします。 そのままソリューションをビルドすると文字列リテラルが長すぎるという エラーがでます。 glew.rcのエラーが出た部分をコメントアウトします。 再度、ソリューションをビルドしてみましょう。 すると今回は正常に終了します。 そこまで出来たら、各種ファイルを配置しましょう。 解凍フォルダ \glew-1.10.0\include\GL\ にあるglew.h、glxew.h、wglew.hを C \Program Files (x86)\Microsoft Visual Studio 11.0\VC\include\GL\ にコピーします。 解凍フォルダ \glew-1.10.0\lib\Release\Win32\ にあるglew32.lib、glew32s.libを C \Program Files (x86)\Microsoft Visual Studio 11.0\VC\lib\ にコピーします。 解凍フォルダ \glew-1.10.0\bin\Release\Win32\ にあるglew32.dllを C \Windows\SysWOW64\ にコピーします。 これでglewが使えるようになりました。 OpenGL SDK のインストール OpenGLの拡張機能です。 https //registry.khronos.org/OpenGL/index_gl.php#headers の、glext.h https //registry.khronos.org/OpenGL/api/GL/glext.h と、glcorearb.h https //registry.khronos.org/OpenGL/api/GL/glcorearb.h と、glxext.h https //registry.khronos.org/OpenGL/api/GL/glxext.h と、wglext.h https //registry.khronos.org/OpenGL/api/GL/wglext.h を glew のインクルードフォルダにある GL フォルダにコピーして下さい。 KHR/khrplatform.h は要らないかと思います。 以下は過去記事 OpenGLの拡張機能です。 http //www.opengl.org/registry/ の、glext.h http //www.opengl.org/registry/api/glext.h と、glxext.h http //www.opengl.org/registry/api/glxext.h と、wglext.h http //www.opengl.org/registry/api/wglext.h をOpenGLのインクルードフォルダにコピーして下さい。 LodePNG のインストール このサイトのプログラムは LodePNG version 20100314 を使用しています。 http //members.gamedev.net/lode/projects/LodePNG/ 現在の最新版 LodePNG は引数などが大幅に変更されています。 LodePNG は作者様の意向により改変、再配布等が自由に行える模様ですので LodePNG version 20100314 を、ここで再配布致します。 lodepng.cpp lodepng.h OpenAL のインストール https //www.openal.org/ の Downloads から OpenAL 1.1 Core SDK (OpenAL11CoreSDK.zip) と OpenAL 1.1 Windows Installer (oalinst.zip) をダウンロードして解凍して それぞれのインストーラーを実行します。 ALUT のインストール https //directory.fsf.org/wiki/Freealut の Download から freealut_1.1.0.orig.tar をダウンロードして 解凍して適当な場所に配置します。 プロジェクトの作成 (64bitアプリケーション) Visual Studio 2022(C/C++)を起動して 新しいプロジェクトの作成→コンソールアプリを選択して、次へボタンを押します。 プロジェクト名を適当に付けて作成ボタンを押します。 するとWindowsの64ビットアプリ(X64アプリ)が作成されます。 そのままデバッグメニューのデバッグ開始を押すと、Visual StudioデフォルトのHello World!プログラムが起動します。 その.cppファイルに当サイトのプログラムをコピー ペーストして.hファイルを追加してビルドすると実行ファイルが出来上がります。 プロジェクトの作成 (32bitアプリケーション) 上記のプロジェクトの作成 (64bitアプリケーション)で64bitプロジェクトを作り、構成設定をx86にします。 これだけです。 以下は過去記事(Visual Studio 2012) Visual C++ を起動して ファイル → 新規作成 → プロジェクト を選択します。 Win32 の Win32 コンソール アプリケーション を選択します。 プロジェクト名とソリューション名を適当に付けて OK ボタンを押します。 すると Win32 アプリケーション ウィザードが起動するので アプリケーションの設定 を選択します。 コンソール アプリケーションを選択し、 空のプロジェクト にチェックします。 そして 完了ボタンを押すとプロジェクトが出来上がります。 後は、プロジェクトに .cpp や .h を追加して当サイトのサンプルをビルドして下さい。